Item Types
Note
This page outlines the classification system for all items in the game, including their origin and functional type.
Sources
Defines how the item enters the game.
- Game – Dropped, crafted, or earned through standard gameplay.
- Custom – Manually created through Diamond Store aspects or item manipulation through re-sprite, re-name, added description
Types
Equipment
All equipment can grant a variation of the following stats on Strength, Defence and Critical.
- Helmet
- Amulet
- Armour
- Weapon
- Shield
- Greaves
- Gauntlet
- Boots
- Pet
- Special
Player Item
- Avatar – Visual representation of the player character.
- Background – Cosmetic layer behind the avatar on player profile.
Game Item
- Book - Created within the
Town Libraryand some that can be redeemed for Diamonds or Resetting Player Stats. - Collectable – Non-functional items meant for game collection, personal collection or trading with players.
- Event Collectable – Limited-time collectables tied to game events.
- Event Item – Limited-time items tied to game events.
- Food – Consumables that restore health.
- Item Sprite – Visual asset representing the items look. Can be used to change game items into item sprites.
- Other – Keys can be located here.
- Potion – Consumables granting temporary effects.
Tools
- Fishing Rod – Resource gathering tool for Fishing skill.
- Pickaxe – Resource gathering tool for Mining skill.
- Shovel – Resource gathering tool for Treasure Hunting skill.
- Wood Axe – Resource gathering tool for Woodcutting skill.
Tip
The resource gathered are known as Materials which are used in crafting recipes.