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Item Types

Note

This page outlines the classification system for all items in the game, including their origin and functional type.

Sources

Defines how the item enters the game.

  • Game – Dropped, crafted, or earned through standard gameplay.
  • Custom – Manually created through Diamond Store aspects or item manipulation through re-sprite, re-name, added description

Types

Equipment

All equipment can grant a variation of the following stats on Strength, Defence and Critical.

  • Helmet
  • Amulet
  • Armour
  • Weapon
  • Shield
  • Greaves
  • Gauntlet
  • Boots
  • Pet
  • Special

Player Item

  • Avatar – Visual representation of the player character.
  • Background – Cosmetic layer behind the avatar on player profile.

Game Item

  • Book - Created within the Town Library and some that can be redeemed for Diamonds or Resetting Player Stats.
  • Collectable – Non-functional items meant for game collection, personal collection or trading with players.
  • Event Collectable – Limited-time collectables tied to game events.
  • Event Item – Limited-time items tied to game events.
  • Food – Consumables that restore health.
  • Item Sprite – Visual asset representing the items look. Can be used to change game items into item sprites.
  • Other – Keys can be located here.
  • Potion – Consumables granting temporary effects.

Tools

  • Fishing Rod – Resource gathering tool for Fishing skill.
  • Pickaxe – Resource gathering tool for Mining skill.
  • Shovel – Resource gathering tool for Treasure Hunting skill.
  • Wood Axe – Resource gathering tool for Woodcutting skill.
    Tip

    The resource gathered are known as Materials which are used in crafting recipes.